As a free sequel to a free game, Ninja Chicken Ooga Booga is currently far from perfect, but is certainly worth your time. The lack of achievements (and the promise to add them) is proof MoMinis released an unfinished game. I don’t recommend trying that on a regular basis, but it’s possible to do thanks to how predictable the patterns are. In fact, I got to the point where I saw one upcoming obstacle and I could get through the next chunk without looking. You’ll get used to seeing the same series of rocks, portals, dogs, and spears. The route of each level is randomly generated, but the patterns that build those routes are not. The more nagging problem is how formulaic the levels are. MoMinis has promised more levels in the future (something fans of the original are still waiting for), so hopefully a bug fix can accompany that update. Everything may be running flawlessly, but the moment you need to time something perfectly, the frame rate drops and throws you off. The first is the simple issue of frame rate. The original Ninja Chicken suffered from two notable problems that carry over to Ooga Booga. The new and changed obstacles work together in both fun and challenging ways, the increased difficulty makes the game feel longer (despite having less levels), and the graphics are more polished. While the guessing game feels out of place and pointless, everything else fits together just as well-if not better-than the original. What’s odd is that there’s no penalty for guessing wrong-and since it’s random, you will guess wrong quite often-and there’s currently no reward for guessing right. You’re given the choice to either jump or slide: if you guess correctly, you’ll avoid the dog and get credit for completing the minigame. After completing your objectives, you’ll encounter a big dog. The most confusing new addition is the minigame found at the end of each stage. The portals add a neat change of pace it’s just unfortunate that they aren’t used in a more creative way. You run into a blue portal and shoot out an orange one elsewhere ( sound familiar?). Without a doubt, the portals are the best new feature. You can slide down bamboo poles, dive through boxes, and teleport through portals. The new obstacles add much more flavor, however. Hula dogs and spears replace most of the former obstacles, with the shuriken and pit of despair returning in their original forms. These objectives are no different from the original, and he only noticeable difference is that the difficulty increases quicker in this adventure.Īlongside a few new obstacles, most of the old ones return in re-skinned fashion. These tasks are combinations of: collecting coins and acorns, laying eggs in nests, and traveling a certain distance. At the start of each stage, you’re given an eager chicken who needs to jump, slide, and dive his way around obstacles while completing objectives. Not a ton has changed from the original, but Ninja Chicken Ooga Booga is another solid outing. In this case, I feel I need to make an exception. I typically enjoy scoffing at developers who rush the sequel to a solid game, especially when the original is less than two months old. After over five million downloads, MoMinis decided to set the little guy loose for another outing. Remember Ninja Chicken? It was that chicken-based platformer that released on Android in March. Ninja Chicken Ooga Booga retains all the fun (and all the problems) of its predecessor
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